29 13 No KeyLaunch Your CAR! Script (Delta Mobile) – Auto Boost, Speed, Ground Hold
Launch Your CAR! 🚗 · RobloxDescription
Mono Ground Boost is a Launch Your CAR! script you can run in Delta on Android, iOS or PC. It includes auto boost, speed multiplier, speed limit and more. The menu labels are in Russian (Автобуст = auto boost, Остановить машину = stop car, Удержание у земли = ground hold). Created by matveiyga. No key.
Key Features
- Auto Boost (F6): boosts each launch to farm coins
- Speed Multiplier slider
- Speed Limit setting
- Stop Car button (F7)
- Ground Hold (F8): keeps the car on the ground
- Waits for the car to stop before the next launch
- RightShift to hide or show the menu
In Launch Your CAR! you drag the car back, let it go and get paid for distance, air time and whatever you smash. Mono Ground Boost by matveiyga doesn’t play the game for you. It cheats the physics: once a launch is going, it multiplies the car’s speed. The whole thing is in the code box, so you can read every line before you run it. It’s a short, readable Launch Your CAR script with no key and no downloads.
What one launch looks like with it on
Turn on auto boost and the script waits for the game’s car (a model called StudCar) to move faster than 40. At that point it sets the speed to your launch speed times the multiplier, capped at the speed limit, and holds that for three seconds. After that the car coasts. When it has sat still for two seconds, the script resets and waits for your next pull-back. The status line in the panel tells you which stage it’s in.
Reading the Russian buttons
| On screen | Meaning | Default / range |
|---|---|---|
| АВТОБУСТ: ВКЛ / ВЫКЛ | Auto boost on / off (F6) | Off |
| СКОРОСТЬ ×5.0 with − and + | Speed multiplier | 5, from 1 to 8 in 0.5 steps |
| Лимит скорости | Speed limit box | 1200, accepts 100–5000 |
| УДЕРЖАНИЕ У ЗЕМЛИ | Ground hold (F8) | Off |
| ОСТАНОВИТЬ МАШИНУ | Stop car (F7) | Freezes it for one second |
Ground hold casts a ray under the chassis. It cancels any upward movement and gently pulls the car down if it rises more than about six studs above the surface. The car is never teleported.
On a phone
A phone running Delta has no F6–F8 or RightShift, so tap the buttons instead. You can drag the panel out of the way. Running the script a second time removes the old copy first, so you won’t end up with two panels. The cover image is an illustration and doesn’t match the real single-panel layout.
Questions
The status says it can’t find the car. Why? It only looks for a workspace model named StudCar with a Chassis part. If an update renames it, the boost has nothing to act on, so report it on the page.
Does it contact any server? No. There are no web requests in the code. It only reads and sets your car’s velocity.
Coin tip: the game also pays for air time, and ground hold deliberately keeps you low. Use it on runs where pure distance matters, and switch it off when you want the car flying.
-- LAUNCH YOUR CAR | MONO GROUND BOOST
-- F6 — автобуст
-- F7 — остановка
-- F8 — удержание у земли
-- RightShift — меню
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local player = Players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local env = (getgenv and getgenv()) or _G
if env.LaunchCarBoost then
pcall(function()
env.LaunchCarBoost.Stop()
end)
end
local old = playerGui:FindFirstChild("MONO_GROUND_BOOST")
if old then
old:Destroy()
end
local state = {
Running = true,
Enabled = false,
GroundLock = false,
Multiplier = 5,
SpeedLimit = 1200,
BoostDuration = 3,
-- Максимальная высота Chassis над найденной поверхностью
GroundHeight = 5,
Phase = "WAIT",
LastCar = nil,
BoostUntil = 0,
TargetSpeed = 0,
LowSince = nil,
StopUntil = 0,
GroundStatus = "выкл",
Connections = {}
}
env.LaunchCarBoost = state
local gui = Instance.new("ScreenGui")
gui.Name = "MONO_GROUND_BOOST"
gui.ResetOnSpawn = false
gui.DisplayOrder = 1000
gui.Parent = playerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.fromOffset(350, 390)
frame.Position = UDim2.new(0, 25, 0.5, -195)
frame.BackgroundColor3 = Color3.fromRGB(15, 17, 25)
frame.BorderSizePixel = 0
frame.Active = true
frame.Draggable = true
frame.Parent = gui
local function round(object, radius)
local c = Instance.new("UICorner")
c.CornerRadius = UDim.new(0, radius)
c.Parent = object
end
round(frame, 14)
local outline = Instance.new("UIStroke")
outline.Color = Color3.fromRGB(158, 70, 255)
outline.Thickness = 1.5
outline.Parent = frame
local accent = Instance.new("Frame")
accent.Size = UDim2.new(1, 0, 0, 5)
accent.BackgroundColor3 = Color3.fromRGB(170, 75, 255)
accent.BorderSizePixel = 0
accent.Parent = frame
round(accent, 5)
local function label(text, x, y, width, height, size, color)
local l = Instance.new("TextLabel")
l.Position = UDim2.fromOffset(x, y)
l.Size = UDim2.fromOffset(width, height)
l.BackgroundTransparency = 1
l.Text = text
l.TextSize = size
l.Font = Enum.Font.GothamBold
l.TextColor3 = color or Color3.fromRGB(240, 240, 255)
l.Parent = frame
return l
end
local function button(text, x, y, width, height, color)
local b = Instance.new("TextButton")
b.Position = UDim2.fromOffset(x, y)
b.Size = UDim2.fromOffset(width, height)
b.BackgroundColor3 = color
b.BorderSizePixel = 0
b.Text = text
b.TextColor3 = Color3.new(1, 1, 1)
b.TextSize = 14
b.Font = Enum.Font.GothamBold
b.Parent = frame
round(b, 8)
return b
end
label(
"MONO GROUND BOOST",
10, 10, 330, 28, 19,
Color3.fromRGB(205, 160, 255)
)
label(
"АВТОБУСТ • УДЕРЖАНИЕ У ЗЕМЛИ",
10, 38, 330, 16, 10,
Color3.fromRGB(140, 145, 165)
)
local toggle = button("", 12, 62, 326, 38, Color3.fromRGB(125, 42, 62))
local minus = button("-", 12, 110, 48, 38, Color3.fromRGB(42, 45, 62))
minus.TextSize = 22
local multiplierLabel = label("", 65, 110, 220, 38, 18)
local plus = button("+", 290, 110, 48, 38, Color3.fromRGB(42, 45, 62))
plus.TextSize = 22
local groundButton = button("", 12, 158, 326, 38, Color3.fromRGB(55, 58, 75))
local limitLabel = label(
"Лимит скорости:",
12, 204, 145, 30, 13,
Color3.fromRGB(190, 195, 215)
)
limitLabel.TextXAlignment = Enum.TextXAlignment.Left
local limitBox = Instance.new("TextBox")
limitBox.Position = UDim2.fromOffset(165, 203)
limitBox.Size = UDim2.fromOffset(173, 32)
limitBox.BackgroundColor3 = Color3.fromRGB(36, 39, 54)
limitBox.BorderSizePixel = 0
limitBox.TextColor3 = Color3.new(1, 1, 1)
limitBox.Font = Enum.Font.GothamBold
limitBox.TextSize = 14
limitBox.ClearTextOnFocus = false
limitBox.Parent = frame
round(limitBox, 8)
local stopButton = button(
"ОСТАНОВИТЬ МАШИНУ",
12, 245, 326, 38,
Color3.fromRGB(180, 55, 75)
)
local status = label(
"Автобуст выключен",
12, 288, 326, 42, 12,
Color3.fromRGB(185, 195, 215)
)
status.TextWrapped = true
local groundStatus = label(
"Земля: выкл",
12, 329, 326, 20, 11,
Color3.fromRGB(150, 170, 190)
)
label(
"F6 — буст | F7 — стоп | F8 — земля | RightShift — меню",
8, 359, 334, 20, 10,
Color3.fromRGB(130, 135, 155)
)
local function updateMenu()
multiplierLabel.Text = string.format("СКОРОСТЬ ×%.1f", state.Multiplier)
limitBox.Text = tostring(state.SpeedLimit)
toggle.Text = state.Enabled and "АВТОБУСТ: ВКЛ" or "АВТОБУСТ: ВЫКЛ"
toggle.BackgroundColor3 = state.Enabled
and Color3.fromRGB(100, 55, 195)
or Color3.fromRGB(125, 42, 62)
groundButton.Text = state.GroundLock
and "УДЕРЖАНИЕ У ЗЕМЛИ: ВКЛ"
or "УДЕРЖАНИЕ У ЗЕМЛИ: ВЫКЛ"
groundButton.BackgroundColor3 = state.GroundLock
and Color3.fromRGB(38, 120, 105)
or Color3.fromRGB(55, 58, 75)
if not state.GroundLock then
groundStatus.Text = "Земля: выкл"
end
end
local function findCar()
local car = workspace:FindFirstChild("StudCar")
if not car or not car:IsA("Model") then
return nil, nil
end
local chassis = car:FindFirstChild("Chassis", true)
if chassis and chassis:IsA("BasePart") then
return car, chassis
end
return car, nil
end
local function setEnabled(value)
state.Enabled = value
state.LowSince = nil
if value then
local _, chassis = findCar()
if chassis and chassis.AssemblyLinearVelocity.Magnitude >= 5 then
state.Phase = "COAST"
status.Text = "Жду остановки перед следующим запуском"
else
state.Phase = "WAIT"
status.Text = "Готов: ожидаю запуск"
end
else
state.Phase = "WAIT"
status.Text = "Автобуст выключен"
end
updateMenu()
end
local function setGround(value)
state.GroundLock = value
updateMenu()
end
local function stopCar()
local _, chassis = findCar()
state.Enabled = false
state.Phase = "WAIT"
state.LowSince = nil
updateMenu()
if not chassis then
status.Text = "Машина или Chassis не найдены"
return
end
state.StopUntil = os.clock() + 1
status.Text = "Пытаюсь остановить машину на 1 секунду"
pcall(function()
chassis.AssemblyLinearVelocity = Vector3.zero
chassis.AssemblyAngularVelocity = Vector3.zero
end)
end
table.insert(state.Connections, toggle.MouseButton1Click:Connect(function()
setEnabled(not state.Enabled)
end))
table.insert(state.Connections, minus.MouseButton1Click:Connect(function()
state.Multiplier = math.max(1, state.Multiplier - 0.5)
updateMenu()
end))
table.insert(state.Connections, plus.MouseButton1Click:Connect(function()
state.Multiplier = math.min(8, state.Multiplier + 0.5)
updateMenu()
end))
table.insert(state.Connections, groundButton.MouseButton1Click:Connect(function()
setGround(not state.GroundLock)
end))
table.insert(state.Connections, limitBox.FocusLost:Connect(function()
local value = tonumber(limitBox.Text)
if value then
state.SpeedLimit = math.floor(math.clamp(value, 100, 5000))
end
updateMenu()
end))
table.insert(state.Connections, stopButton.MouseButton1Click:Connect(stopCar))
table.insert(state.Connections, UIS.InputBegan:Connect(function(input)
if UIS:GetFocusedTextBox() then
return
end
if input.KeyCode == Enum.KeyCode.F6 then
setEnabled(not state.Enabled)
elseif input.KeyCode == Enum.KeyCode.F7 then
stopCar()
elseif input.KeyCode == Enum.KeyCode.F8 then
setGround(not state.GroundLock)
elseif input.KeyCode == Enum.KeyCode.RightShift then
frame.Visible = not frame.Visible
end
end))
function state.Stop()
if not state.Running then
return
end
state.Running = false
state.Enabled = false
state.GroundLock = false
for _, connection in ipairs(state.Connections) do
connection:Disconnect()
end
gui:Destroy()
end
-- Ищем физическую поверхность под машиной.
local rayParams = RaycastParams.new()
rayParams.FilterType = Enum.RaycastFilterType.Exclude
rayParams.IgnoreWater = true
rayParams.RespectCanCollide = true
local function keepNearGround(car, chassis)
local excluded = {car}
if player.Character then
table.insert(excluded, player.Character)
end
rayParams.FilterDescendantsInstances = excluded
local result = workspace:Raycast(
chassis.Position,
Vector3.new(0, -100, 0),
rayParams
)
if not result then
groundStatus.Text = "Земля: поверхность не найдена"
return
end
local distance = (chassis.Position - result.Position).Magnitude
local velocity = chassis.AssemblyLinearVelocity
groundStatus.Text = string.format("Земля найдена | высота %.1f", distance)
-- Не телепортируем машину: гасим подъём и мягко
-- направляем вниз, если она выше заданной высоты.
local vertical = velocity.Y
if vertical > 0 then
vertical = 0
end
if distance > state.GroundHeight + 1 then
vertical = math.min(vertical, -math.min((distance - state.GroundHeight) * 3, 60))
end
if vertical ~= velocity.Y then
chassis.AssemblyLinearVelocity = Vector3.new(
velocity.X,
vertical,
velocity.Z
)
end
end
table.insert(state.Connections, RunService.Heartbeat:Connect(function()
if not state.Running then
return
end
local now = os.clock()
local car, chassis = findCar()
if now < state.StopUntil then
if chassis and not chassis.Anchored then
pcall(function()
chassis.AssemblyLinearVelocity = Vector3.zero
chassis.AssemblyAngularVelocity = Vector3.zero
end)
end
return
end
if not car or not chassis then
if state.Enabled then
state.LastCar = nil
state.Phase = "WAIT"
state.LowSince = nil
status.Text = "Ожидаю машину"
end
if state.GroundLock then
groundStatus.Text = "Земля: машина не найдена"
end
return
end
if car ~= state.LastCar then
state.LastCar = car
state.Phase = "WAIT"
state.LowSince = nil
end
if chassis.Anchored then
if state.Enabled then
state.Phase = "WAIT"
status.Text = "Машина закреплена — ожидаю запуск"
end
if state.GroundLock then
groundStatus.Text = "Земля: машина закреплена"
end
return
end
local velocity = chassis.AssemblyLinearVelocity
local speed = velocity.Magnitude
if state.Enabled then
if state.Phase == "WAIT" then
if speed >= 40 then
local target = math.min(
speed * state.Multiplier,
state.SpeedLimit
)
state.TargetSpeed = target
state.BoostUntil = now + state.BoostDuration
state.Phase = "BOOST"
state.LowSince = nil
local ok, err = pcall(function()
chassis.AssemblyLinearVelocity = velocity.Unit * target
end)
if not ok then
state.Phase = "COAST"
status.Text = "Ошибка изменения скорости"
warn("[MONO GROUND BOOST]", err)
end
else
status.Text = string.format(
"Готов: ожидаю запуск | скорость %.0f",
speed
)
end
elseif state.Phase == "BOOST" then
if now >= state.BoostUntil then
state.Phase = "COAST"
state.LowSince = nil
status.Text = "Буст завершён — машина движется сама"
elseif speed < 5 then
state.LowSince = state.LowSince or now
if now - state.LowSince >= 0.3 then
state.Phase = "COAST"
state.LowSince = nil
status.Text = "Машина остановилась — буст выключен"
end
else
state.LowSince = nil
local target = math.min(state.TargetSpeed, state.SpeedLimit)
if speed < target or speed > state.SpeedLimit then
pcall(function()
chassis.AssemblyLinearVelocity = velocity.Unit * target
end)
end
status.Text = string.format(
"АВТОБУСТ ×%.1f | %.1f сек. | %.0f",
state.Multiplier,
math.max(0, state.BoostUntil - now),
speed
)
end
elseif state.Phase == "COAST" then
if speed < 5 then
state.LowSince = state.LowSince or now
if now - state.LowSince >= 2 then
state.Phase = "WAIT"
state.LowSince = nil
status.Text = "Остановилась — готов к новому запуску"
end
else
state.LowSince = nil
status.Text = string.format(
"Буст выключен | скорость %.0f",
speed
)
end
end
end
-- Применяем после буста, чтобы он не возвращал подъём вверх.
if state.GroundLock then
local ok, err = pcall(keepNearGround, car, chassis)
if not ok then
groundStatus.Text = "Земля: ошибка проверки"
warn("[MONO GROUND BOOST]", err)
end
end
end))
updateMenu()


