WTPP GUI for Nullscape changes class charges and cooldowns, swaps classes, stacks upgrades and disables tripmines or enemies. No key; Obsidian UI. on Delta.
WTPP is short for "whats the point of playing", which is also what the loading bar of this script says. anteater1019 built it on the Obsidian UI library for Nullscape, the Nullscape Group game with 30 players per server, and most of its switches change how your movement class behaves rather than farming anything. The page is two days old, with 8 views and 2 copies so far.
Main tab toggles cover Glider Inf Charge, Grappler Inf Charge and Spirit Inf Charge, plus No Cooldown for Grappler, Charger and Diver. Diver Free Movement lets you steer with the camera while diving, and Grappler Range starts at 90. Class Changer lists Diver, Charger, Grappler, Glider, Spirit, Phoon, Wanted and Wicked and fires the game's own client event. Upgrades Enabler ticks any of twelve items from Helmet and Ice Skates to Real Wings and Double Jump, with a stacks modifier from 0 to 100. Enemies tab has Tripmine Disabler, Projectile Disabler and an Enemy Disabler dropdown. Be in the game with enemies already around before executing in Delta; it downloads Obsidian from GitHub, needs no key, and RightShift hides the window. Dim switches mean your executor lacks hookfunction or related APIs.
No for nullscape: the page does not put a key step in front of this script.
They need hookfunction, firesignal or hookmetamethod; a dim switch means that API is missing.
Tripmine Disabler on the Enemies tab deletes them, including later spawns.
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